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Rather than doing a whole clip like most of the cast, Ashe reloads one bullet at a time (at roughly the same rate as her hip-fire). The Viper has a unique reloading mechanic.Despite its power, an ADS headshot is not enough to one-shot 200 HP enemies, dealing only 150 damage.It has two firing modes: a primary fire that shoots rapidly from the hip at reduced damage, and an ADS (aim-down-sight) secondary fire that deals potent damage at a much lower fire rate. B.O.B., though incredibly strong, can easily be countered by the enemy team, as he can be hacked, slept, and stunned in the same way he can be boosted by a friendly team. Overall, Ashe is best played close to her teammates, so she can have backup available if she is being harassed. While it deals impressive damage over time, it will also damage Ashe if she's too close to the blast. Most of her abilities require good follow-ups, such as detonating Dynamite and making quick shots after jumping with Coach Gun. Her primary fire, while quite fast, deals only mild damage, and Coach Gun is on a lengthy cooldown. Though dominant in midrange, Ashe suffers in close combat. Finally, her Ultimate ability calls out her omnic sidekick B.O.B., who rushes in, knocks enemies in the air, and then grounds himself to shoot enemies, much like a turret. Her Coach Gun serves as both a defensive "get-off-me" tool (like Lucio's Soundwave) and a potent mobility option (like Pharah's Concussive Blast). Uniquely, Dynamite can be detonated early by shooting it any time between when it's thrown and when its fuse runs out. Dynamite is a dangerous, versatile ability that can be used to threaten space (such as narrow hallways and chokepoints) and deal decent damage in its radius, as well as inflicting a damage over time debuff. Her weapon, the Viper, is quite powerful at long mid-range, particularly when the player uses her ADS (aim-down-sight) alternate fire. is active (but not by the damage dealt by B.O.B.).Īshe is a hero who requires good mechanical skill to be played effectively. Ashe can still gain ultimate charge while B.O.B.does not give ultimate charge, but damage boosting as Mercy does. is treated as an additional player when contesting/capturing objectives, and for Wrecking Ball's Adaptive Shield. automatically uses Symmetra's Teleporter if it's in his path. collides with Charge, Rocket Punch, Shield Bash, or another charging B.O.B., both participants get knocked down for 2 seconds. inflicts 120 damage to them and flings them into the air. halts and begins shooting nearby enemies like a turret. bumps into an enemy or a wall, or travels 65 meters, B.O.B.
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appears slightly to the right of Ashe and lands 5 meters in front of her, then charges in the direction Ashe is looking at. Ashe passively generates 1% Ult Charge every 4.48 seconds.And Ashe is not alone, as she can call on her omnic ally B.O.B. She blasts enemies by throwing dynamite, and her coach gun packs enough punch to put some distance between her and her foes, or gain some air to leap to hard to reach places or for an aerial shot. She is the leader of the Deadlock Gang and a rebellious gunslinger who's not afraid to get her hands dirty.Īshe quickly fires her rifle from the hip or uses her weapon’s aim-down sights to line up a high damage shot at the cost of fire-rate.
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